Some handy dialog box tricks, tips and workarounds
Hidden modal dialogs, stealing focus, always on top dialogs, going full-screen, expanding and contracting dialogs, removing task bar icon, context sensitive help and many other useful tips and tricks.
Introduction
These are some tricks I've discovered along the way when I've been using
dialog boxes both in non-dialog based apps and in dialog-based apps. Some of the
might seem naive but yet are pretty handy. I thought I'd share some of these
tricks with you.
Starting a modal dialog hidden
You often hear people complain that despite putting a
ShowWindow(SW_HIDE) in their OnInitDialog their modal
dialog still starts up in a shown state. The problem here is that when
CDialog::OnInitDialog() finishes it will call
ShowWindow(SW_SHOW). Thus your dialog box is again made visisble.
But then as, is to be expected, people have worked around this. Here is what you
need to do.
Add a BOOL member to your dialog class and call it something,
say visible.
Now in your dialog constructor set visible to
false.
visible = false;
Now you need to override WM_WINDOWPOSCHANGING. You might have to
change your message filtering options to have this message show up in the Class
Wizard.
void CTest_deleteDlg::OnWindowPosChanging(WINDOWPOS FAR* lpwndpos)
{
if(!visible)
lpwndpos->flags &= ~SWP_SHOWWINDOW;
CDialog::OnWindowPosChanging(lpwndpos);
}
That's it. Now your modal dialog actually starts up in a hidden state. And
when you want to make it visible this is what you need to do.
visible = true;
ShowWindow(SW_SHOW);
Full screen dialogs
Sometimes you might feel the need to make a full screen dialog - means a
dialog that fills up the entire monitor. Well it's rather easy to achieve this.
You need to remove the caption and the border which we do by removing the
WS_CAPTION and the WS_BORDER styles. Then we call
SetWindowPos with HWND_TOPMOST and resize the dialog
to fill up the entire screen. Just put the following code into your
OnInitDialog function.
BOOL CFullScrDlgDlg::OnInitDialog()
{
CDialog::OnInitDialog();
//...
int cx, cy;
HDC dc = ::GetDC(NULL);
cx = GetDeviceCaps(dc,HORZRES) +
GetSystemMetrics(SM_CXBORDER);
cy = GetDeviceCaps(dc,VERTRES) +
GetSystemMetrics(SM_CYBORDER);
::ReleaseDC(0,dc);
// Remove caption and border
SetWindowLong(m_hWnd, GWL_STYLE,
GetWindowLong(m_hWnd, GWL_STYLE) &
(~(WS_CAPTION | WS_BORDER)));
// Put window on top and expand it to fill screen
::SetWindowPos(m_hWnd, HWND_TOPMOST,
-(GetSystemMetrics(SM_CXBORDER)+1),
-(GetSystemMetrics(SM_CYBORDER)+1),
cx+1,cy+1, SWP_NOZORDER);
//...
return TRUE;
}
How to steal focus on 2K/XP
I bet that sometimes you long for the old days when a simple
SetForegroundWindow brought your dialog into focus. Sigh! Now with
2K/XP things have sorta changed so that if you try a simple
SetForegroundWindow you end up flashing the taskbar icon a few
times (I never counted but something tells me it flashes thrice). Not exactly
what you wanted to do, eh? Luckily there are ways to bring your dialog into the
foreground.
The trick is to use AttachThreadInput to attach the thread that
owns the current foreground window to our thread, then call
SetForegroundWindow and then detach the attached thread, again
using AttachThreadInput. Cool, huh?
//Attach foreground window thread
//to our thread
AttachThreadInput(
GetWindowThreadProcessId(
::GetForegroundWindow(),NULL),
GetCurrentThreadId(),TRUE);
//Do our stuff here ;-)
SetForegroundWindow();
SetFocus(); //Just playing safe
//Detach the attached thread
AttachThreadInput(
GetWindowThreadProcessId(
::GetForegroundWindow(),NULL),
GetCurrentThreadId(),FALSE);
Making your dialog stay on top
Haven't you seen programs which have an "always-stay-on-top" option? Well the
unbelievable thing is that you can make your dialog stay on top with just one
line of code. Simply put the following line in your dialog class's
OnInitDialog() function.
SetWindowPos(&this->wndTopMost,0,0,0,0,SWP_NOMOVE|SWP_NOSIZE);
Basically what we are doing is to use the SetWindowPos function
to change the Z-order of our dialog window. We make our dialog stay on top of
all other windows by moving it to the top of the Z-order. Now even when you
activate some other window, our window will stay on top. But I'd advise you to
make sure you know exactly what you are doing when you do this, for it might
annoy people if they can't get your window out of the way when they want to do
that.
Expanding and Contracting your dialog boxes
I bet you have seen programs with dialog boxes that start off at one size.
They will have a button called "expanded view" or maybe something called
"advanced" and when you click on that button the dialog box expands beautifully
revealing some so-far hidden child controls. They might also have some button
called "hide details", and when you click on that it will contract back to the
original smaller size hiding the extra controls that were revealed on expansion.
This can be easily achieved using SetWindowPos, which as you can
see is quite an useful function.
Assume that you have two buttons, "MakeSmall" and "Expand". Then this is what
you need to put in their click-handler functions. Of course, you need to replace
the cx and cy parameters with your own values.
void CTest_deleteDlg::OnMakeSmall()
{
SetWindowPos(NULL,0,0,200,200,SWP_NOZORDER|SWP_NOMOVE);
}
void CTest_deleteDlg::OnExpand()
{
SetWindowPos(NULL,0,0,500,300,SWP_NOZORDER|SWP_NOMOVE);
}
And also remember to put a call to OnMakeSmall() in your
dialog's OnInitDialog() function so that your dialog window starts off in the
contracted size. On the contrary you may start it off expanded with a call to
OnExpand() in the OnInitDialog(). Sometimes you want
to use the same button, changing the button caption accordingly and using a
boolean flag to determine when to expand and when to contract.
By the way here is an additional tip from Thomas Freudenberg. It's
regarding the fact that even after contraction, the hidden controls are still
accesible via the keyboard, thus you might want to disable those controls using
EnableWindow. I'd like to thank Thomas for this suggestion:
You have missed something regarding "Expanding and Contracting your dialog
boxes". It seems as you prefer using the mouse than use the keyboard (You're a
so-called Mausschubser (German for mouse hustler or so)) If a dialog is
contracted, you can still use the tab key to go to controls which are outside
the dialog. I suggest to call EnableWindow (fExtracted) for all
appropriate controls.
Getting your dialog box into the desktop
Sometimes the user might move the dialog box around screen till it is partly
outside the desktop. And you might want to bring the dialog box back into full
view. There might also be a a situation where you did the development on a
higher resolution and on your machine it comes up nice and full, but the final
user might be using a lower screen resolution and thus part of the dialog will
be out of the screen. Again you'd really want to make sure the dialog box is
fully visible. Well, believe it or not, this can be accomplished with just one
line of code.
SendMessage(DM_REPOSITION);
Smooth eh? Remember that this message only works for top level dialog boxes
and will not work for child dialogs.
Adding minimize/maximize buttons to your dialog box
If you want to do this at design time, all you need to do is to set the
properties accordingly. But if for some reason you need to do this at run-time
then this is what you need to do. Override OnCreate() and add this
code to it. Please note that putting this code in OnInitDialog()
has a weird side-effect. The buttons do get shown, both maximize and minimize;
but they are dummy, meaning they don't function correctly. My guess is that
OnInitDialog() is too late a place to change the style of the
dialog.
int CTest_deleteDlg::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CDialog::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: Add your specialized creation code here
SetWindowLong(this->m_hWnd,GWL_STYLE,
GetWindowLong(this->m_hWnd,GWL_STYLE) |
WS_MINIMIZEBOX | WS_MAXIMIZEBOX);
return 0;
}
Also note than lpCreateStruct is only a copy of the original
CREATESTRUCT passed. Thus changing the style bits there has no
effect. And for some puzzling (at least to me) reasons,
PreCreateWindow never gets called for a modal dialog and thus we
can't change the style bits there too, as we might do for a view window or a
frame window.
Changing the mouse cursor - from Andrew Peace
Well, I'd like to thank Andrew Peace for this suggestion. Sometimes you might
feel a need to change the default mouse cursor in a dialog. What you need to do
is override OnSetCursor, set a new cursor and then return without
calling the base class function as show below. I had tried this and it failed
because I kept calling the base class. Thanks again to Andrew Peace for pointing
me in the right direction.
BOOL CTest_deleteDlg::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message)
{
// TODO: Add your message handler code here and/or call default
SetCursor(AfxGetApp()->LoadStandardCursor(IDC_UPARROW));
// Now we return instead of calling the base class
return 0;
// return CDialog::OnSetCursor(pWnd, nHitTest, message);
}
Changing a dialog's background and control text color
There is an often over-looked CWinApp member function,
SetDialogBkColor, that allows us to do just this. The function
takes two COLORREFs as its arguments. The first
COLORREF is the dialog's background color. The second
COLORREF will be the color for static, check and radio controls. It
will not affect edit and button controls. All dialog boxes and message boxes
that are brought up by the application will globally use these colors. Put this
code in your CWinApp derived class's InitInstance().
Remember to call the function just before you instantiate your
CDialog-derived object.
//Red background with Green colored controls
SetDialogBkColor(RGB(255,0,0),RGB(0,255,0));
This function is now obsolete! It may not even work! I'll update this tip
with the correct method in the next update!
Removing the task bar icon of your dialog based App
Sometimes you might want to create stealth dialog applications for whatever
reasons. Well they won't be stealth in the proper sense since the dialog will be
visible. But lets assume you don't want them to have taskbar icons for whatever
reasons. Here is what you do to achieve this. We first create an invisible top
level frame window. Here is the code to put into your
CWinApp-derived class.
CFrameWnd *abc=new CFrameWnd();
abc->Create(0,0,WS_OVERLAPPEDWINDOW);
CNoTaskBarIconDlg dlg(abc);
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
}
else if (nResponse == IDCANCEL)
{
}
delete abc;
Now we need to modify the dialog window's style. So put this code in your
CDialog-derived class's OnInitDialog. We need to
remove the WS_EX_APPWINDOW style.
BOOL CNoTaskBarIconDlg::OnInitDialog()
{
CDialog::OnInitDialog();
ModifyStyleEx(WS_EX_APPWINDOW,0);
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
Context sensitive help - P J Arends
This tip from Pete Arends shows you how to get context sensitive help in your
dialog boxes. The first thing you need to do is to make sure that the dialog box
has the question mark on it's title bar. For that you need to do this in the
OnInitDialog as shown below.
BOOL HelpDialog::OnInitDialog()
{
//blah blah blah
//blah blah blah
ModifyStyleEx(0, WS_EX_CONTEXTHELP);
return CDialog::OnInitDialog();
}
OnHelpInfo(...) can get called in two different situations. The
first situation is when the user presses the F1 key. This should normally bring
up the main help window for the dialog. The other situation is when the user
clicks on the question mark and then clicks on an individual control in the
dialog. Alternatively the user might also right click a control and selects the
"What's this?" option from the popup menu. Of course you'll have to handle
popping up of the menu yourself. Thus we'll need to handle these two cases as
shown below.
BOOL HelpDialog::OnHelpInfo(HELPINFO* pHelpInfo)
{
short state = GetKeyState (VK_F1);
if (state < 0) // F1 key is down, get help for the dialog
return CDialog::OnHelpInfo(pHelpInfo);
else
{ // F1 key not down, get help for specific control
if (pHelpInfo->dwContextId)
WinHelp (pHelpInfo->dwContextId,
HELP_CONTEXTPOPUP);
return TRUE;
}
}
Remember that the control must have a help ID associated with it. This can be
done by taking [Properties --- General Tab --- Help ID check box]. And of course
you'll also need to write the help file for your program. Thanks.
Show MessageBox after main dialog is dismissed
Sometimes, it is required that you need to show a message box of some kind
after the main dialog in a dialog based application has been dismissed. But
you'll notice that your message box is never shown. Funnily if you put a break
point there, the program does break while debugging. The problem here is that,
in dialog based applications the CWinThread::m_pMainWnd is the
dialog window itself and when the dialog box is dismissed the main window is
destroyed and the program exits. The solution is to comment out the line where
m_pMainWnd is set to the dialog window.
BOOL CTestApp::InitInstance()
{
// ....
CTestDlg dlg;
/* Comment out the following line */
//m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle
// when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle
// when the dialog is
// dismissed with Cancel
}
MessageBox(NULL,"Some message","Title",0);
return FALSE;
}
Of course you must not call AfxGetMainWnd from anywhere in your
application. Because AfxGetMainWnd blindly returns the
m_pMainWnd member of your CWinApp derived class.
Otherwise what you can do is to save your CDialog* into some other
member variable, say m_pMainWnd2 and then write a function
AfxGetMainWnd2 which simply returns m_pMainWnd2, if at
all you badly want to use AfxGetMainWnd.
Last Update
Since I update this article very regularly I am not maintaining a complete
history, but I shall mention the last update's information here. The following
tip or tips were added in the last update which was on September 18th 2002.
- Full screen dialogs
- How to steal focus on 2K/XP